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For this reason, and after years of work, it launched PCH as a.
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PCH as such is the acronym for Platform Controller Hub and was introduced as such by Intel in 2009 when it realized that a new chip concept for motherboards and their CPUs was needed for years to come. Indeed, having players do everything right in investigating a scene and still end up denied information because of a failed roll is extremely counterproductive. An insurmountable bottleneck if there was no change between CPU and motherboard. When they look at a certain thing more closely, describe that thing in more detail. That then gives the player a clue about what they can look at more closely.
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When describing a room, only mention the most salient things. Thank your player for freeing you from that prison. And with the choice of feats I realized I can take the Observant feat and have a passive Perception of 22 at level 1. I made a rogue and picked Perception for my expertise so at level 1 I'll have +7 to perception. Calling for them when a character enters a room is a bad practice that has become depressingly common. My group will be starting a new campaign soon and the DM said we can start at level 1 with a non-combat related Feat. All this can have a severe impact on a person’s life, relationships and sense of. GMs should only call for Perception rolls when the players are actively looking for something that someone else is actively trying to hide. But with the passive aggressor, the plan is very different something that could get rectified through direct communication all of a sudden becomes an insurmountable problem simply because the person refused to talk through their emotions calmly and maturely. Increase all damage done by 15, but decrease Armor and resistances by 10. You can have up to 10 charges of Power Hungry. No, there’s nothing fun about players being denied information, or having information being gated behind a roll, without a specific reason. Being healed by a health globe causes the next Arcane Power Spender you cast to be cast for free. But my player seems to enjoy it a lot as its the crux of his character, and its not that annoying so if they're happy im happy to keep working around it. I'll never ramp up my Perception too high again, trying not to get more than a passive of 19-20 for most of the game. Overall I think I dislike it more than I like it, and its absolutely changed me as a player. Other times though its inspired creative solutions on my end to work around that character. I have a player who wants to do sneaky side stuff with their character, but we have to jump through so many hoops and cast so many spells just to make sure the high perception player doesnt see. (This is always pre combat and more narrative stuff, in combat I always have them roll stealth as normal ofc) I can rarely have an enemy sneak up on the character unless its obscenely good at it, and ive had to fall to the point where if I really want a dynamic ambush combat or for an npc to stealth behind for a while, I gotta fudge the roll and just say "Okay so they have a +10, its not unlikely they're get above 25 at some point so lets just say they got it". Someone else talked about traps which hasn't really come up for us but my biggest issue as a dm is stealth. So someone in my party has a default passive of 25.